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Markierte Blog-Beiträge Technical Content

Efficient Meshing Strategies for 3D Inductive Heating Models

May 11, 2021

Interested in some efficient meshing strategies for 3D inductive heating models? In this blog post, we demonstrate how to partition a mesh based upon the element type.

How to Model Polarization Rotation Along a Waveguide

April 29, 2021

Interested in modeling photonic waveguiding structures? Learn some efficient techniques for devices with multiple supported waveguide modes and identical waveguide cross sections.

Add a Full State-Space Feedback Controller to a Control System Model

March 23, 2021

Get a brief overview of full state feedback, learn how to use the State-Space Controller add-in, and get a demonstration of implementing the add-in using a mass-spring-damper system example.

Combining Adaptive Mesh Refinement with Data Filtering

March 19, 2021

In a follow-up to our previous blog post on data filtering, we demonstrate how to implement adaptive mesh refinement and a Helmholtz filter for a thermal model with a nonuniform heat load.

Using Data Filtering to Improve Model Performance

March 17, 2021

Want to include experimental data in your model as a load or boundary condition, but the data varies over space or time and is noisy? Try implementing data filtering, such as a Helmholtz filter.

How to Model a Hall Effect Sensor with COMSOL Multiphysics®

March 11, 2021

Basic working principle of a Hall effect sensor: A nearby magnetic field deflects the path of current through a semiconductive sensor, which causes a measurable change in potential.

Which Radiation Interface Should I Use for My Heat Transfer Model?

March 4, 2021

Compared to the mechanisms of heat transfer by conduction and convection, heat transfer by radiation has unique characteristics. How should you account for radiation in your heat transfer models?

Editing and Repairing Imported Meshes in COMSOL Multiphysics®

February 25, 2021

COMSOL Multiphysics® includes several operations for modifying imported surface meshes. You can create, intersect, partition, and join entities, adapt and refine mesh elements, and more.


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